|
Q) How did
Broncosaurus Rex come about?
A) It all started
with a comic book by Ricardo Delgado called Age of Reptiles. Age
of Reptiles is a dinosaur comic, and Delgado really makes his dinosaurs
come alive - they have loyalties, rivalries, and a wide range of
emotions. That made me decide I wanted to do a dinosaur game. But
dinosaurs by themselves weren't enough; I wanted some angle to make
it uniquely compelling. In my mind's eye, I tried to figure out
what would make the most interesting visual complement to a T-rex.
I settled on a Confederate flag. And then I went from there.
Q) What are
some things Broncosaurus Rex offers that other d20 games don't?
What makes it so unique?
A) Well, dinosaurs,
for starters! There aren't any games out there (d20 or otherwise)
that treat dinosaurs as intelligent, tactical creatures. (At least,
not that I know of.) The Broncosaurus Rex world itself is interesting,
too. There's something really intriguing about the image of a rebel
soldier flying a Confederate flag as his T-rex mount bears down
on a Union hovertank. It offers a different kind of adventure than
most other games.
Q) Who or
what are your influences?
A) Tough question!
I read a lot; mostly non-fiction with some classic fiction (I love
Dickens) and a lot of comic books. I've lived in San Francisco for
three years. SF is a good creative stimulant - very diverse, lots
of quirky shops that expose me to fossils and art and books and
magic tricks and general weirdness that I might otherwise not encounter.
I actually started out expressing myself with drawing rather than
writing - I'm one of those recreational scribblers who is pretty
good for an amateur and pretty bad for a professional - but a high
school English teacher turned me on to writing and I've never looked
back. My uncle is a herpetologist who runs a botanical garden, and
he used to mail me snakes and lizards when I was a kid. And lately
I've been really enamored with the Blueberry western series (the
one by Charlier and Moebius). Maybe that has something to do with
Broncosaurus Rex.
Q) How did
Richard Delgado and Mark Schultz influence you?
A) Delgado first
showed me intelligent dinosaurs. Mark Schultz is an incredible artist,
and he's an even better comics writer. His Xenozoic Tales (and later
Cadillacs and Dinosaurs) is one of those once-in-a-lifetime series
that just has it all. Broncosaurus Rex aspires to be a game world
with the dinosaurs of Delgado and the adventure and political intrigue
of Schultz.
Q) What other
games besides Broncosaurus Rex have you created or contributed to?
A) I wrote Mental
Powers & Machine Guns when I was 11 or 12 years old… but I suppose
you mean professional works, right? I contributed to some Warzone
supplements when I was at Heartbreaker and later Target Games. I
did The Dark Library, a 40K magazine from a while back. When I was
working for Alternative Armies, I wrote three miniatures games -
one sci-fi, one Celtic fantasy, and one traditional fantasy. Alternative
Armies eventually went bankrupt before publishing my games, then
reincarnated themselves, the way many game companies do… Of the
games I did for them, the sci-fi one was the most interesting, so
I may publish it myself one of these days.
Q) What would
you like to see in Broncosaurus Rex's future?
A) Good question!
Lots of interesting supplements, and not just those written by me.
More exploration of the Free Fleet and the Union - I know my bias
toward the Confederacy came out in the first book, and I want to
correct it. (Hey, I'm from Atlanta - I can't help it!) Some dinosaurs
that could have evolved on Earth, but didn't… but have evolved on
Cretasus. (That one is in the works.) And ultimately a miniatures
game and a comic book - that would be cool. I love miniatures.
Q) What sort
of obstacles have you experienced in the creation of your d20 games?
A) Well, the
usual obstacles of a small company - persuading retailers to try
me out, opening up new distribution channels, and so on - but with
one twist: my game is weird. I think that's made it more difficult
to get people to try it out. But once they try it they always seem
to like it.
Q) What has
been the most rewarding thing to happen so far?
A) Two things:
First, working with artists to see my words as pictures. Second,
getting feedback from readers who take my ideas and expand on them
in ways I never would have thought of.
Q) Looking
back, is there anything you would have liked to have done differently?
A) Well, I think
all game worlds evolve as the writer tries different things. Part
of that is inevitable, as the writer continues working on the world,
and part happens only after publication, as fans and collaborators
fuel the creative process after reading each new release. There
are so many new ideas for the game world - both mine and other people's
- that I wish I could have put into the first book. But I guess
that's what second editions are for. I hope Broncosaurus Rex makes
it to a second edition!
Q) What are
some things you would tell new d20 creators?
A) You said
"creators," so the first thing I would mention is that a creator
is different from a publisher. People should understand that difference
before they self-publish. But as far as advice for creators goes…
I'd say: First, do something different. The world doesn't need yet
another d20 book about dwarves or sea combat. Second, find others
to help you. I know my limits (at least, I think I do!) so I found
artists and other writers to help me. Your creation will be better
if you focus on what you're good at, and get other people to help
you in areas where they're good. And finally, love your editor!
A good editor makes your work better. Find a good editor who you
can work with, and you won't regret it.
|